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Rift.

About Rift

Level the playing field for competitive gaming.

Riftwas founded by tournament organisers who got tired of running brackets in spreadsheets. We're building the platform that grassroots leagues and pro circuits both deserve — fast brackets, fair rules, and broadcast graphics that don't look like 2010.

Our mission

The bracket platform competitive gaming actually deserves.

For too long, esports tournament software has been spreadsheets, abandoned forums, and tools built for a single game. Riftis the unified bracket platform — game-agnostic, broadcast-ready, and run by people who've organised their own events for a decade.

From scrim night to championship final: we ship the platform. You bring the competition.

500K+

Players competing on Rift

Our values

What we stand for

Competition first

Every product decision starts with: does this make the competition better? Faster brackets, fairer rules, sharper analytics.

Anti-cheat by default

Cheaters poison every league. We bake integrity tooling — match-fixing detection, smurf flagging, dispute audit logs — into every plan.

Community over hype

We exist because of grassroots organisers running scrim nights and Saturday cups. The pro circuit is downstream of community trust.

Borderless by design

Tournaments span timezones, languages, and currencies. The platform respects every region — never assumes US/EU defaults.

Players ↔ organisers

Every feature gets reviewed by both sides. A bracket organisers love but players hate is a bad bracket.

Broadcast as a feature

The bracket is the show. Stream embeds, caster overlays, and scoreboard graphics ship together — never as an afterthought.

The team

Built by people who care

A team of experienced engineers, designers, and product leaders.

MR

Marcus Reid

CEO & Co-founder

Former pro player turned tournament organiser. Ran a 12-region circuit before getting tired of spreadsheets and building Rift.

YT

Yuki Tanaka

CTO & Co-founder

Distributed-systems engineer with a side-quest in fighting-game tournament software. Believes brackets are the most under-engineered UI in software.

SO

Sarah Okafor

VP of Product

League commissioner for 8 years before joining Rift. Has watched every form of bad tournament UX in the wild and is making sure none of it ships here.

AR

Alex Rivera

Head of Esports Operations

Six-time championship caster. Bridges the gap between platform features and what casters / production crews actually need on a live show.

PS

Priya Sharma

Head of Engineering

Realtime-systems specialist. Owns the bracket engine, live-scoring pipeline, and stream-embed infrastructure.

DP

David Park

Head of Community

Grew a 50,000-member fighting-game Discord. Now runs the Rift grassroots programme + Discord, talking to organisers daily.

Our story

The journey so far

2023

The first scrim

Marcus and Yuki run a friends-only weekend cup. The bracket lives in a Google Sheet. Three teams drop because their match times are wrong.

2023

Rift v0.1 (private)

First bracket engine ships with a scratch UI. Used to run a 16-team summer LAN — zero spreadsheets, zero schedule errors.

2024

Public beta

Launched the Community tier free. 200 organisers join the first month. First sponsor-branded tournament runs in week 3.

2024

Stream Hub + caster overlays

Twitch / YouTube / Kick embed lands. Caster overlay assets follow. First caster guild adopts the platform end-to-end.

2025

Pro League tier

International circuits start running their entire season on Rift. White-label streaming + dedicated CSM ship. First $100K prize pool managed.

2026

500K monthly players

Cleared half a million monthly active players, $2M+ prize pool managed, 80+ countries represented. The grassroots and the pro circuit are now on the same platform.

DemoUI kit preview — content is fictional.